public void CopyToCelesteSaveData(patch_SaveData data) { data.LevelSets = LevelSets; data.LevelSetRecycleBin = LevelSetRecycleBin; data.LastArea_Safe = LastArea_Safe; data.CurrentSession_Safe = CurrentSession_Safe; }
public ModSaveData(patch_SaveData data) { LevelSets = data.LevelSets; LevelSetRecycleBin = data.LevelSetRecycleBin; LastArea_Safe = data.LastArea_Safe; CurrentSession_Safe = data.CurrentSession_Safe; }