private void Start() { particlePlayer = GameObject.FindGameObjectWithTag("ParticlePlayer").transform; particle = transform.GetChild(0).gameObject; orb = transform.GetChild(0).GetComponent <OrbitGenerator>(); particlePath = transform.GetChild(0).GetComponent <particleFollowPath>(); particleNewPos = new Vector3(0.1f, 0, 0); particleInicialPos = FindObjectOfType <CharacterController>().transform.GetChild(0); // player = FindObjectOfType<CharacterController>(); }
// Start is called before the first frame update void Start() { pPath = GetComponent <particleFollowPath>(); //SetOrbitValues(); }