コード例 #1
0
    void Start()
    {
        createGroup = GameObject.Find("group button").GetComponent <createGroup>();
        cam         = GameObject.Find("Main Camera").GetComponent <Camera>();
        Scroller    = GameObject.Find("Scroller");
        optionStuff = GameObject.Find("openOptionWindow").GetComponent <optionStuff>();
        mode        = GameObject.Find("MODE").GetComponent <modis>();


        //move.rotation = square.rotation;
        //move.localScale = square.localScale;
        //move.position = square.position;
        square.Find("outline").gameObject.SetActive(true);
        square.GetComponent <BoxCollider2D>().enabled = true;
        if (square.tag == "goal" || square.tag == "water" || square.tag == "obstacle" || square.tag == "ground" || square.tag == "deko" || square.tag == "group")
        {
            tag_Player       = false;
            alldots.rotation = square.rotation;


            unterschied = square.position - alldots.position;
            onea        = square.transform.GetChild(0);
            twoa        = square.transform.GetChild(1);
            threea      = square.transform.GetChild(2);
            foura       = square.transform.GetChild(3);
            if (square.tag == "group")
            {
                Bounds();
            }
            one.position   = onea.position;
            two.position   = twoa.position;
            three.position = threea.position;
            four.position  = foura.position;
        }
        else if (square.tag == "Player")
        {
            tag_Player = true;
            alldots.gameObject.SetActive(false);
        }
    }
コード例 #2
0
ファイル: rotate.cs プロジェクト: Beritens/buoyancy
 void Start()
 {
     mode        = GameObject.Find("MODE").GetComponent <modis>();
     Scroller    = GameObject.Find("Scroller");
     optionStuff = GameObject.Find("openOptionWindow").GetComponent <optionStuff>();
 }