// Use this for initialization void Start() { audio = GetComponent <AudioSource>(); audiochime = GetComponent <AudioSource>(); audio.PlayOneShot(slowsubway, 1.0f); doorController = GetComponent <openDoors> (); Debug.Log("Finished movement initialization"); }
void Start() { AudioSource soundtrack = GetComponent <AudioSource>(); soundtrack.Play(); doorController = GetComponent <openDoors>(); doorController2 = GetComponent <openDoors2>(); Debug.Log("Finished initialization"); }