// Use this for initialization void Start() { quantity = gameObject.GetComponent <game_engine>(); quality = gameObject.GetComponent <objectquality> (); objectDictionary = gameObject.GetComponent <objectDictionary> (); x = 0; }
// Use this for initialization void Start() { objDict = GameObject.FindGameObjectWithTag("GameController").GetComponent <objectDictionary>(); cubObjs = objDict.cubicleObjects; wareHouseObj = gameObject; stockWarehouse(5); }
// Use this for initialization void Start() { GameEngine = gameObject.GetComponent <game_engine> (); objDick = gameObject.GetComponent <objectDictionary> (); compareScript = this; newPostIDs = new List <string> (); }
void Start() { GameEngine = gameObject.GetComponent <game_engine> (); objDick = gameObject.GetComponent <objectDictionary> (); compareScript = gameObject.GetComponent <compare> (); Instance = this; }
void Start() { ObjectGeneration = gameObject.GetComponent <objectDictionary> (); timer = 0; likes = 0; posts = 0; setText(likes); ObjectGeneration.populateCubicles(likes); }
// Awake function from Unity's MonoBehavior void Awake() { start = false; newPost = true; GameEngine = gameObject.GetComponent <game_engine>(); ObjectGeneration = gameObject.GetComponent <objectDictionary> (); phpCommunication = gameObject.GetComponent <phpComm> (); facebookDict = new Dictionary <string, float> (); likePerPost = new Dictionary <string, float> (); postMessages = new Dictionary <string, string> (); perm = new List <string> () { "public_profile", "email", "user_friends", "user_posts" }; if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(internLogin); } }