public string getNoTask() //Function, runs if you have a task already { if (mainCharacterVars.taskItem == interact.taskItemReq && mainCharacterVars.taskItem != "") { //If mainCharacter's task is complete taskwiththisNPC = false; taskinprog.SetActive(false); almostdonestar.SetActive(false); mainCharacterVars.almostdone = false; interactWithBank.taskmode = false; interactWithMailman.taskmode = false; interactWithMarket.taskmode = false; interactWithPizza.taskmode = false; interactWithMayor.taskmode = false; interactWithShady.taskmode = false; completed = true; if (timer.targetTime > 0.0f || dayNight.dayCount == 1) { //If you did the task fast enough, you learn new words taskDialogue = dictRef.scramble(new List <string> { "thank", " ", "you" }); //or what the npc will say after the task is complete/notcomplete dictRef.learnWord(taskPrompt.taskID, taskPrompt.itemRequired, taskPrompt.prompt, 100); if (mainCharacterVars.currentTaskIsHard) //You get money if it was a hard task { mainCharacterVars.money += Random.Range(friendship.FriendLevel, friendship.FriendLevel + 6); dictRef.learnWord(taskPrompt.taskID, taskPrompt.itemRequired, taskPrompt.prompt, 100); } } else { taskDialogue = dictRef.scramble(new List <string> { "you", " ", "took", " ", "too", " ", "long", "." }); //or what the npc will say after the task is complete/notcomplete } dayCount++; mainCharacterVars.taskXP++; //taskXP is how many tasks you have done mainCharacterVars.currentTask = false; //Clear task-related variables mainCharacterVars.currentTaskIsHard = false; mainCharacterVars.taskItem = ""; interact.taskItemReq = ""; taskPrompt = default(task); } else if (interact.taskItemReq != "" && mainCharacterVars.taskItem == "" && !interact.seenTaskPrompt) //If mainCharacter needs to see the task prompt again { taskDialogue = interact.currentTaskPrompt; interact.dialogue.color = Color.red; interact.seenTaskPrompt = true; } else if (dayCount >= dayNight.dayCount && interact.seenNoTasks == false) { //If mainCharacter has reached the task limit taskDialogue = dictRef.scramble(noTaskDialogue); dictRef.learnWord("I", " ", noTaskDialogue, 10); interact.seenNoTasks = true; } else if (interact.taskItemReq == "" || mainCharacterVars.taskItem == "") //If mainCharacter's task is not complete, or it is with another NPC, or mainCharacter has alread heard that the NPC is out of tasks { taskDialogue = npcConversation.makeConversation(true); } else if (mainCharacterVars.taskItem != "" && mainCharacterVars.taskItem != interact.taskItemReq) { //If mainCharacter's task is complete but they got the wrong thing taskDialogue = dictRef.scramble(new List <string> { "that", " ", "is", " ", "not", " ", "what", " ", "I", " ", "want", "." }); taskwiththisNPC = false; almostdonestar.SetActive(false); mainCharacterVars.almostdone = false; taskinprog.SetActive(false); timer.wrongitem = true; completed = true; dayCount++; mainCharacterVars.taskItem = ""; interact.taskItemReq = ""; mainCharacterVars.currentTask = false; taskPrompt = default(task); } else //This branch should never occur { taskDialogue = "you should not see this"; } return(taskDialogue); }
void Update() { if (mainCharacterVars.currentTask) { tasklocationemote.SetActive(true); } else { tasklocationemote.SetActive(false); } if (interactable) { if (Input.GetKeyDown(KeyCode.Space) || selected != "") { if (taskmode) { if (ismarket || ispizza) { //if (mainCharacterVars.taskItem == "") //{ if (ismarket) { dialogue.text = "Click on what you would like to buy from the market."; breadbutton.SetActive(true); grapesbutton.SetActive(true); } else if (ispizza) { dialogue.text = "Click on what you want on your pizza!"; olivebutton.SetActive(true); tomatobutton.SetActive(true); } meatbutton.SetActive(true); //} if (selected != "") { if (Browse(whatYouNeed)) { mainCharacterVars.taskItem = whatYouNeed; for (int i = 0; i < afterInteract.Count; i++) { placeholder.Add(afterInteract[i]); } placeholder.Add(whatYouNeed); dialogue.text = dictInitialize.scramble(placeholder); placeholder.Clear(); selected = ""; mainCharacterVars.almostdone = true; } else if (!Browse(whatYouNeed) && selected != "") { mainCharacterVars.taskItem = selected; for (int i = 0; i < afterInteract.Count; i++) { placeholder.Add(afterInteract[i]); } placeholder.Add(whatYouNeed); dialogue.text = dictInitialize.scramble(placeholder); placeholder.Clear(); selected = ""; mainCharacterVars.almostdone = true; } } else { if (ismarket) { dialogue.text = "Click on what you would like to buy from the market."; } else if (ispizza) { dialogue.text = "Click on what you want on your pizza!"; } } } else if (!ismarket && !ispizza) { mainCharacterVars.taskItem = whatYouNeed; for (int i = 0; i < afterInteract.Count; i++) { placeholder.Add(afterInteract[i]); } placeholder.Add(whatYouNeed); dialogue.text = dictInitialize.scramble(placeholder); placeholder.Clear(); selected = ""; mainCharacterVars.almostdone = true; } } else if (!taskmode) { if (mainCharacterVars.currentTask) { confusedemote.SetActive(true); } dialogue.text = npcConversation.makeConversation(false); } } } }