// Use this for initialization void Start() { bod1 = player1.gameObject.GetComponent <Rigidbody>(); bod2 = player2.gameObject.GetComponent <Rigidbody>(); p1 = player1.GetComponent <nonCharacterControllerMovement>(); p2 = player2.GetComponent <nonCharacterControllerMovement>(); }
// Use this for initialization void Start () { bod1 = player1.gameObject.GetComponent<Rigidbody>(); bod2 = player2.gameObject.GetComponent<Rigidbody>(); p1 = player1.GetComponent<nonCharacterControllerMovement>(); p2 = player2.GetComponent<nonCharacterControllerMovement>(); }