public static List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > MakeRandomBodies(int bodyCount) { List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > randomBodies = new nil <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >(); for (int i = 0; i < bodyCount; i++) { var currentBodies = new __opColonColon <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >(); currentBodies.__arg0 = MakeRandomBody(); currentBodies.__arg1 = randomBodies; randomBodies = currentBodies; } return(randomBodies); }
public void Run() { int __ruleIndex = 0; __res = new __MetaCnvResult <List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > >(); __res.Value = default(List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >); __res.HasValue = false; switch (__ruleIndex) { case 0: { float dt = default(float); if (!(__arg0 is nil <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >)) { goto case 1; } List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > __tmp0 = (nil <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >)__arg0; nil <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > __tmp1 = new nil <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >(); dt = __arg1; __res.HasValue = true; __res.Value = __tmp1; break; } case 1: { Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > x = default(Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > >); List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > xs = default(List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >); float dt = default(float); Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > x1 = default(Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > >); List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > xs1 = default(List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >); if (!(__arg0 is __opColonColon <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >)) { goto default; } __opColonColon <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > __tmp0 = (__opColonColon <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >)__arg0; x = __tmp0.__arg0; xs = __tmp0.__arg1; dt = __arg1; ElementUpdater2.update __tmp1 = new ElementUpdater2.update(); __tmp1.__arg0 = x; __tmp1.__arg1 = dt; __tmp1.Run(); if (!(__tmp1.__res.HasValue)) { goto default; } __MetaCnvResult <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > __tmp2 = __tmp1.__res; x1 = __tmp2.Value; update __tmp3 = new update(); __tmp3.__arg0 = xs; __tmp3.__arg1 = dt; __tmp3.Run(); if (!(__tmp3.__res.HasValue)) { goto default; } __MetaCnvResult <List <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > > __tmp4 = __tmp3.__res; xs1 = __tmp4.Value; __opColonColon <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > > __tmp5 = new __opColonColon <Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Tuple <Tuple <float, float>, Unit> > > >(); __tmp5.__arg0 = x1; __tmp5.__arg1 = xs1; __res.HasValue = true; __res.Value = __tmp5; break; } default: break; } }