private void Awake() { manage = this; }
void Start() { Instance = this; DontDestroyOnLoad(gameObject); //hostIPInput.keyboardType = TouchScreenKeyboardType.NumbersAndPunctuation; }
private void Awake() { manage = this; }
void Start() { Instance = this; DontDestroyOnLoad(gameObject); //hostIPInput.keyboardType = TouchScreenKeyboardType.NumbersAndPunctuation; }