void _Connect(TPeerCnt PeerNum_, _ENode Node_, CNamePort NamePort_) { _Clients[(Int32)PeerNum_].CurNode = Node_; switch (Node_) { case _ENode.Auth: if (!_NetA.Connect(_Clients[(Int32)PeerNum_].AuthNamePort, PeerNum_)) { _LoginFail(PeerNum_, EGameRet.ConnectAuthFail); } break; case _ENode.Master: if (_NetM.Connect(NamePort_, PeerNum_) == null) { _LoginFail(PeerNum_, EGameRet.ConnectMasterFail); } break; case _ENode.Server: if (_NetS.Connect(NamePort_, PeerNum_) == null) { _LoginFail(PeerNum_, EGameRet.ConnectServerFail); } break; default: break; } }
bool _Connect(_TPeersExtIt itPeerExt_) { try { var itPeerNet = _PeersNet.Add(new _SPeerNet(itPeerExt_.Data.Key)); try { var NetKey = _Net.Connect(itPeerExt_.Data.NamePort, (TPeerCnt)itPeerNet.Index); if (NetKey == null) { throw new Exception(); } itPeerExt_.Data.NetKey = NetKey; itPeerExt_.Data.itPeerWillExpire.Data.NeedToConnect = false; return(true); } catch { _PeersNet.Remove(itPeerNet); throw; } } catch { return(false); } }
void _RecvAcServerToConnect(CKey Key_, CStream Stream_) { var itServer = _Servers.Get((Int32)Key_.PeerNum); var Proto = new SAcServerToConnect(); Stream_.Pop(Proto); itServer.Data.State = _EState.WillConnectServer; _Net.Close(Key_.PeerNum); itServer.Data.State = _EState.Null; itServer.Data.NamePort.Data = new CNamePort(Proto.ClientBindNamePortPub); if (_Net.Connect(new CNamePort(Proto.ClientBindNamePortPub), Key_.PeerNum) == null) { _Servers.Remove(itServer); _LinkFailFunc(Key_.PeerNum, ENetRet.SystemError); return; } }
public bool Login(SCsLogin LoginInfo_) { _LoginInfo = LoginInfo_; if (_Net.Connect(_ServerNamePort) == null) { return(false); } return(true); }
public CKey Connect(string ID_, string PW_, TPeerCnt PeerNum_) { _SetAccount(ID_, PW_); return(_NetM.Connect(_MasterNamePort, PeerNum_)); }