void Start() { axe = GameObject.Find("axe"); axe2 = GameObject.Find("axe2"); hammer = GameObject.Find("hammer"); mace = GameObject.Find("mace"); sword = GameObject.Find("sword"); inv = GameObject.Find("Inventory").GetComponent <Inventory>(); myweapon = GameObject.Find("weapon").GetComponent <myWeapon> (); axe.SetActive(true); axe2.SetActive(false); mace.SetActive(false); sword.SetActive(false); hammer.SetActive(false); weaponList.Add(axe); weaponList.Add(axe2); weaponList.Add(mace); weaponList.Add(sword); weaponList.Add(hammer); }
void Start() { playerdata = GameObject.Find("Player").GetComponent <playerDatas> (); myweapon = GameObject.Find("weapon").GetComponent <myWeapon> (); // InvokeRepeating ("updateTexts", 1f, 0.2f); }
void Start() { playerdata = GameObject.Find("Player").GetComponent <playerDatas> (); myweapon = GameObject.Find("weapon").GetComponent <myWeapon> (); }