コード例 #1
0
    //USEFUL METHODS-------------------------------------
    #region USEFULMETHODS



    public void addTransition(myStateTransition _method, HGenericStateFSM _state)
    {
        allocateMyTransitions(indexTransitions + 1);

        myTransitions [indexTransitions] += _method;

        targetStateTransitions [indexTransitions] = _state;

        indexTransitions++;
    }
コード例 #2
0
    void allocateMyTransitions(int len)
    {
        if (len == 1)
        {
            //first allocation
            myTransitions          = new myStateTransition[len];
            targetStateTransitions = new HGenericStateFSM[len];
        }
        else
        {
            //reallocate
            myStateTransition [] tempTrans  = new myStateTransition[len];
            HGenericStateFSM []  tempStates = new HGenericStateFSM[len];

            //reallocate transition
            int i = 0;
            foreach (myStateTransition tr in myTransitions)
            {
                tempTrans[i] = tr;
                i++;
            }

            i = 0;

            foreach (HGenericStateFSM tr in targetStateTransitions)
            {
                tempStates[i] = tr;
                i++;
            }


            myTransitions          = tempTrans;
            targetStateTransitions = tempStates;
            //targetStateNameTransitions = tempString;
        }
    }