public myIntroFollower(myIntroMover2 target) { mover.transform.position = new Vector3(5, 0, 0); Debug.Log("TEST"); findWindowLimits(); //location = new Vector2(-5, 0); //We need to create a new material for WebGL Renderer r = mover.GetComponent <Renderer>(); r.material = new Material(Shader.Find("Diffuse")); this.target = target; }
// Start is called before the first frame update void Start() { walker = new myIntroMover2(); follower = new myIntroFollower(walker); }