// Start is called before the first frame update void Start() { instance = this; if (weapon == null) { Debug.Log("nie mam broni"); setSkryptBroni(); } }
// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent <CS_Gamemanager>(); gameManager = FindObjectOfType <CS_Gamemanager>(); Movement = GameObject.FindGameObjectWithTag("Player").GetComponent <CS_Player_Movment>(); movement = GameObject.FindGameObjectWithTag("Player").GetComponent <movment>(); CS_Notify.Register(this, "BiggerCoins"); CS_Notify.Register(this, "ShotCoins"); }
void Start() { Movement = GameObject.FindGameObjectWithTag("Player").GetComponent <CS_Player_Movment>(); movement = GameObject.FindGameObjectWithTag("Player").GetComponent <movment>(); checkIfHit = GameObject.FindGameObjectWithTag("Player").GetComponent <CS_Player>(); boostEffect = GameObject.Find("Speed Particle Effect"); stage = this.gameObject.GetComponent <CS_Stages>(); pickUpParticleText = GameObject.Find("Text_ParticleMaterialMaker").GetComponentInChildren <Text>(); lossParticleText = GameObject.Find("Text_ParticleMaterialMakerLoss").GetComponentInChildren <Text>(); scoreCoins = GameObject.Find("GameManager").GetComponent <CS_Gamemanager>(); dC = GameObject.Find("DeathCounter").GetComponent <CS_DeathCounter>(); Cursor.visible = false; boostEffect.gameObject.SetActive(false); foreach (Transform child in GameObject.FindGameObjectWithTag("TrueCanvas").transform) { if (child.tag == "Score") { score.Add(child.GetComponent <Text>()); } } }