void Update() { if (Input.GetMouseButtonUp(0)) { if (!itemClicked && currentGamestate == gamestate.game || releasedMouse == true && currentGamestate == gamestate.game) { MovePlayer(Input.mousePosition); selectedItem = null; } Cursor.SetCursor(mouseUp, new Vector2(0, 0), CursorMode.Auto); } if (Input.GetMouseButtonDown(0)) { Cursor.SetCursor(mouseDown, new Vector2(0, 0), CursorMode.Auto); } if (itemClicked) { if (Vector2.Distance(new Vector2(itemClicked.interactPosition.position.x, itemClicked.interactPosition.position.z), new Vector2(transform.position.x, transform.position.z)) < 0.2f) { MakeTalk(); itemClicked.StartInspection(); itemClicked = null; } } if (!footLeft && !footLeft.GetComponent <iTween>() && !footRight.GetComponent <iTween>() || currentMoveState == movestate.idle) { return; } if (playerAgent && !playerAgent.pathPending) { if (playerAgent.remainingDistance <= playerAgent.stoppingDistance) { if (!playerAgent.hasPath || playerAgent.velocity.sqrMagnitude == 0f) { CancelInvoke("MoveRightFoot"); /* //stop walking * if(footLeft.GetComponent<iTween>()) * footLeft.GetComponent<iTween>().on * * if(footRight.GetComponent<iTween>()) * footRight.GetComponent<iTween>().loopType = iTween.LoopType.none;*/ currentMoveState = movestate.idle; } } } }
public void MoveLeftFoot() { if (!playerAgent) { return; } if (currentMoveState == movestate.walking) { return; } currentMoveState = movestate.walking; iTween.MoveTo(footLeft, iTween.Hash("position", new Vector3(footLeft.transform.localPosition.x + 0.07f, 0, footLeft.transform.localPosition.z + 0.07f), "islocal", true, "time", 0.3f, "looptype", iTween.LoopType.pingPong, "easetype", iTween.EaseType.linear, "oncomplete", "CheckIdleLeft", "oncompletetarget", gameObject)); Invoke("MoveRightFoot", 0.3f); }
public global_vars(GraphicsDeviceManager m) { screen_height = m.GraphicsDevice.Viewport.Height; screen_width = m.GraphicsDevice.Viewport.Width; CHARACTER_HEIGHT = screen_height / 16; CHARACTER_WIDTH = screen_width / 16; ENEMY_HEIGHT = screen_height / 32; ENEMY_WIDTH = screen_width / 30; SHADOW_HEIGHT = screen_height / 16; SHADOW_WIDTH = screen_width / 15; CHARACTER_UPDATE_PRIORITY = 1; ABILITY_UPDATE_PRIORITY = 0; ENEMY_UPDATE_PRIORITY = 2; CHARACTER_START_POSITION = new Point(screen_width / 2, screen_height / 2); CHARACTER_DEFAULT_MOVE_SPEED = 3; ENEMY_MOVE_SPEED = 1; CHARACTER_DEFAULT_MOVESTATE = movestate.notmoving; ENEMY_SPAWN_POSITIONS = new Point[12]; //centers ENEMY_SPAWN_POSITIONS[0] = new Point(screen_width /2 , -CHARACTER_HEIGHT); ENEMY_SPAWN_POSITIONS[1] = new Point(-CHARACTER_WIDTH, screen_height / 2); ENEMY_SPAWN_POSITIONS[2] = new Point(screen_width + CHARACTER_WIDTH, screen_height / 2); ENEMY_SPAWN_POSITIONS[3] = new Point(screen_width / 2, screen_height + CHARACTER_HEIGHT); //corners ENEMY_SPAWN_POSITIONS[4] = new Point(0, 0); ENEMY_SPAWN_POSITIONS[5] = new Point(screen_width, screen_height); ENEMY_SPAWN_POSITIONS[6] = new Point(screen_width, 0); ENEMY_SPAWN_POSITIONS[7] = new Point(0, screen_height); //between corners and centers ENEMY_SPAWN_POSITIONS[8] = new Point(screen_width / 4, -CHARACTER_HEIGHT); ENEMY_SPAWN_POSITIONS[9] = new Point((screen_width / 2) + (screen_width / 4), -CHARACTER_HEIGHT); ENEMY_SPAWN_POSITIONS[10] = new Point((screen_width / 4), screen_height + CHARACTER_HEIGHT); ENEMY_SPAWN_POSITIONS[11] = new Point((screen_width / 2) + (screen_width / 4), screen_height + CHARACTER_HEIGHT); SHIELD_HEIGHT = 200; SHIELD_WIDTH = 200; ATTACK_SPELL_SIZE = 20; ATTACK_SPELL_SPEED = 25; ATTACK_DELAY = 250; SHADOW_START = 120000; SPECIAL_ABILITY_NUMBER = 3; HUDLOC = new Vector2(screen_height / 10, screen_width / 10); PLOC = new Vector2(100, 70); CLOC = new Vector2(100, 160); MENU_DELAY = 7; PAUSE_DELAY = 1000; UPGRADE_DELAY = 100; NO_ABILITY = "none"; ABIL_ONE = "fire"; ABIL_TWO = "ice"; ABIL_THREE = "smoke"; ONE_COST = 100; TWO_COST = 100; THREE_COST = 100; manager = m; }
public void StopMoving() { currentGamestate = gamestate.inventory; playerAgent.isStopped = true; currentMoveState = movestate.idle; }