private void Pegou() { soundManager.PlaySound("Select"); render.color = pintou; precedMudando = gameObject.GetComponent <mouseClick>(); dentro = true; }
private void Soltou() { render.color = Color.white; soundManager.PlaySound("Swap"); precedMudando = null; dentro = false; }
private void Awake() { GameObject MouseManager = GameObject.Find("MouseManager"); mouseClick = MouseManager.GetComponent <mouseClick>(); movePoint = new List <Vector3>(); moveAttack = new List <bool>(); setTrue = new List <bool>(); }
// Start is called before the first frame update void Start() { mouseClick = FindObjectOfType <mouseClick>(); }