コード例 #1
0
ファイル: PhysicsManager.cs プロジェクト: khanhduy94/jobzoom
        /// <summary>
        /// This function adds (if necessary) a particle to the physics engine as a representation of the node passed in argument
        /// </summary>
        /// <param name="x">the x coordinate</param>
        /// <param name="y">the y coordinate</param>
        /// <param name="z">the z coordinate</param>
        /// <param name="node">the node you want to represent in the physics engine</param>
        /// <param name="model">the model manager. It's used to create interactions</param>
        public void AddPhysicRepresentation(float x, float y, float z, model.Node node, model.ModelManager model)
        {
            // if the node already exists and already has a physic representation then don't do anything, go back to where you come from.
            if (node.PhysicRepresentation != null)
            {
                return;
            }

            // else we create a physic representation
            Particle particle = this.particleSystem.MakeParticle(x, y, z);

            // create some space between the nodes
            foreach (model.Node otherNode in model.NodeList)
            {
                if (otherNode.PhysicRepresentation != null)
                {
                    physics.Attraction repulsion = this.particleSystem.MakeAttraction(
                         otherNode.PhysicRepresentation,
                         particle,
                         -1 * this.settings.RepultionForce,
                         PhysicsConstants.AttractionEffectMinimalDistance);
                    node.SetRepulsion(otherNode, repulsion);
                    otherNode.SetRepulsion(node, repulsion);
                }
            }

            // finally set the particle
            node.PhysicRepresentation = particle;
        }