public clsDroidTemplate() { this.DroidTemplate_ObjectDataLink = new modLists.ConnectedListLink<clsDroidTemplate, clsObjectData>(this); this.Code = ""; base.IsTemplate = true; base.Name = "Unknown"; }
public clsFeatureType() { this.FeatureType_ObjectDataLink = new modLists.ConnectedListLink<clsFeatureType, clsObjectData>(this); this.Code = ""; this.Name = "Unknown"; this.FeatureType = enumFeatureType.Unknown; base.Type = clsUnitType.enumType.Feature; }
public clsStructureType() { this.StructureType_ObjectDataLink = new modLists.ConnectedListLink<clsStructureType, clsObjectData>(this); this.Code = ""; this.Name = "Unknown"; this.StructureType = enumStructureType.Unknown; this.WallLink = new modLists.ConnectedListLink<clsStructureType, clsWallType>(this); this.BaseAttachment = new clsUnitType.clsAttachment(); base.Type = clsUnitType.enumType.PlayerStructure; }
public clsWallType() { this.WallType_ObjectDataLink = new modLists.ConnectedListLink<clsWallType, clsObjectData>(this); this.Code = ""; this.Name = "Unknown"; this.TileWalls_Segment = new int[] { 0, 0, 0, 0, 0, 3, 3, 2, 0, 3, 3, 2, 0, 2, 2, 1 }; this.TileWalls_Direction = new int[] { 0, 0, 180, 0, 270, 0, 270, 0, 90, 90, 180, 180, 270, 90, 270, 0 }; this.Segments = new modLists.ConnectedList<clsStructureType, clsWallType>(this); this.Segments.MaintainOrder = true; }
public clsPropulsion(int BodyCount) { this.ObjectDataLink = new modLists.ConnectedListLink<clsPropulsion, clsObjectData>(this); this.Bodies = new sBody[0]; base.ComponentType = clsComponent.enumComponentType.Propulsion; this.Bodies = new sBody[(BodyCount - 1) + 1]; int num2 = BodyCount - 1; for (int i = 0; i <= num2; i++) { this.Bodies[i].LeftAttachment = new clsUnitType.clsAttachment(); this.Bodies[i].RightAttachment = new clsUnitType.clsAttachment(); } }
public clsSensor() { this.ObjectDataLink = new modLists.ConnectedListLink<clsSensor, clsObjectData>(this); this.Location = enumLocation.Unspecified; base.TurretType = clsTurret.enumTurretType.Sensor; }
public clsECM() { this.ObjectDataLink = new modLists.ConnectedListLink<clsECM, clsObjectData>(this); base.TurretType = clsTurret.enumTurretType.ECM; }
protected clsUnitType() { this.UnitType_ObjectDataLink = new modLists.ConnectedListLink<clsUnitType, clsObjectData>(this); this.UnitType_frmMainSelectedLink = new modLists.ConnectedListLink<clsUnitType, frmMain>(this); this.IsUnknown = false; }
public clsWeapon() { this.ObjectDataLink = new modLists.ConnectedListLink<clsWeapon, clsObjectData>(this); base.TurretType = clsTurret.enumTurretType.Weapon; }
public clsBody() { this.ObjectDataLink = new modLists.ConnectedListLink<clsBody, clsObjectData>(this); this.Attachment = new clsUnitType.clsAttachment(); base.ComponentType = clsComponent.enumComponentType.Body; }
public clsTurret() { this.TurretObjectDataLink = new modLists.ConnectedListLink<clsTurret, clsObjectData>(this); this.Attachment = new clsUnitType.clsAttachment(); this.TurretType = enumTurretType.Unknown; }
public clsRepair() { this.ObjectDataLink = new modLists.ConnectedListLink<clsRepair, clsObjectData>(this); base.TurretType = clsTurret.enumTurretType.Repair; }
public clsConstruct() { this.ObjectDataLink = new modLists.ConnectedListLink<clsConstruct, clsObjectData>(this); base.TurretType = clsTurret.enumTurretType.Construct; }