コード例 #1
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 public cm_node_user_rpc(string id, minie.irpc.cm_node_rpc node, minie.irpc.cm_user_rpc user, int host_flag, minie.irpc.sys_user_rpc creator, string creation_time)
 {
     this.id__prop = id;
     this.node__prop = node;
     this.user__prop = user;
     this.host_flag__prop = host_flag;
     this.creator__prop = creator;
     this.creation_time__prop = creation_time;
 }
コード例 #2
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 public cm_entrance_rpc(string id, string name, string desc, minie.irpc.cm_node_rpc node, minie.irpc.sys_user_rpc creator, string creation_time)
 {
     this.id__prop = id;
     this.name__prop = name;
     this.desc__prop = desc;
     this.node__prop = node;
     this.creator__prop = creator;
     this.creation_time__prop = creation_time;
 }
コード例 #3
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 public cm_friend_privilege_rpc(string id, minie.irpc.cm_user_friend_rpc user_friend, minie.irpc.cm_node_rpc room, string valid_from_time, string valid_to_time, string creation_time)
 {
     this.id__prop = id;
     this.user_friend__prop = user_friend;
     this.room__prop = room;
     this.valid_from_time__prop = valid_from_time;
     this.valid_to_time__prop = valid_to_time;
     this.creation_time__prop = creation_time;
 }
コード例 #4
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 public cm_node_rpc(string id, string name, string desc, string address, minie.irpc.cm_node_category_rpc category, minie.irpc.cm_node_rpc parent, minie.irpc.sys_user_rpc creator, string creation_time, _System.Collections.Generic.List<minie.irpc.cm_node_rpc> children, _System.Collections.Generic.List<minie.irpc.sys_group_rpc> groups, _System.Collections.Generic.List<minie.irpc.cm_entrance_rpc> entrances, _System.Collections.Generic.List<minie.irpc.cm_node_user_rpc> node_users)
 {
     this.id__prop = id;
     this.name__prop = name;
     this.desc__prop = desc;
     this.address__prop = address;
     this.category__prop = category;
     this.parent__prop = parent;
     this.creator__prop = creator;
     this.creation_time__prop = creation_time;
     this.children__prop = children;
     this.groups__prop = groups;
     this.entrances__prop = entrances;
     this.node_users__prop = node_users;
 }
コード例 #5
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 public sys_group_rpc(string id, string name, string desc, bool is_system, minie.irpc.cm_node_rpc node, minie.irpc.sys_user_rpc creator, string creation_time, _System.Collections.Generic.List<minie.irpc.sys_user_rpc> group_users, _System.Collections.Generic.List<minie.irpc.sys_role_rpc> group_roles)
 {
     this.id__prop = id;
     this.name__prop = name;
     this.desc__prop = desc;
     this.is_system__prop = is_system;
     this.node__prop = node;
     this.creator__prop = creator;
     this.creation_time__prop = creation_time;
     this.group_users__prop = group_users;
     this.group_roles__prop = group_roles;
 }