public void RemoveFlag() //usuwanie flagi { Flag = false; if (mineOnField == mineStatus.Flagged) { mineOnField = mineStatus.Armed; } }
public void SetFlag() //ustawianie flagi { Flag = true; if (mineOnField == mineStatus.Armed) { mineOnField = mineStatus.Flagged; } }
public Element() //default ctor; { mineOnField = mineStatus.None; Discovered = false; MineBorder = 0; }
public void plantMine() //ustawienie miny na polu { mineOnField = mineStatus.Armed; }