private void AcceptButton_Click(object sender, EventArgs e) { // send the messageSpecs back To server messageSpecs.ContactResponseMessage reply = new messageSpecs.ContactResponseMessage(); reply.Reply = messageSpecs.ContactResponseMessage.ContactResponse.Accept; reply.sender = myUID.ToString(); reply.receiver = friendUID.ToString(); myClient.Send(reply.getMessageString()); this.Dispose(); }
private void DeclineButton_Click(object sender, EventArgs e) { // Send the Message to Server. messageSpecs.ContactResponseMessage reply = new messageSpecs.ContactResponseMessage(); reply.sender = myUID.ToString(); reply.receiver = friendUID.ToString(); reply.Reply = messageSpecs.ContactResponseMessage.ContactResponse.Decline; myClient.Send(reply.getMessageString()); removeClicked(friendUID, friendName); this.Dispose(); }
private void button11_Click(object sender, EventArgs e) { messageSpecs.ContactResponseMessage x = new messageSpecs.ContactResponseMessage(); x.sender = "10006"; x.receiver = "10007"; x.Reply = messageSpecs.ContactResponseMessage.ContactResponse.Accept; clientSocket.Send(x.getMessageString()); }