public static extern void be_loadMeshes(meshInterop callback);
// get scanned mesh data #if UNITY_EDITOR // Future: callback interface for loading a mesh into simulator. For now it's auto-loaded an OBJ from the BridgeEngineScene folder. // [DllImport (AUTO_IMPORT_PATH)] // public static extern void be_loadMeshes(meshInterop callback); /// Load all the meshes (BE is guaranteed to be ready on Awake) public static void be_loadMeshes(meshInterop callback) { }