コード例 #1
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 public static extern void be_loadMeshes(meshInterop callback);
コード例 #2
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    // get scanned mesh data
    #if UNITY_EDITOR
    // Future: callback interface for loading a mesh into simulator.  For now it's auto-loaded an OBJ from the BridgeEngineScene folder.
    // [DllImport (AUTO_IMPORT_PATH)]
    // public static extern void be_loadMeshes(meshInterop callback);

    /// Load all the meshes (BE is guaranteed to be ready on Awake)
    public static void be_loadMeshes(meshInterop callback)
    {
    }