void OnMouseDown() { if (currentState == StartMenuController.menuStates.actived) { currentState = StartMenuController.menuStates.deactived; } }
void Update() { if (Input.GetButtonDown("Cancel/Menu Button")) { Debug.Log("Se cerrará el juego"); #if UNITY_EDITOR // Application.Quit() does not work in the editor so // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } else if (!Input.GetButtonDown("Cancel/Menu Button") && !Input.GetButton("Cancel/Menu Button") && !Input.GetButtonUp("Cancel/Menu Button")) { if (Input.anyKey && currentState == StartMenuController.menuStates.actived) { currentState = StartMenuController.menuStates.deactived; } else if (!Input.anyKey && currentState == StartMenuController.menuStates.deactived) { // Retornar el botó a estat “no polsat” anim.SetBool("active", false); currentState = StartMenuController.menuStates.actived; stateManager.changeToMainMenu(); } } }
public void OnGoBackMode() { currentStatus = menuStates.Return; }
public void OnMenuStartMode() { Debug.Log("you clicked the menu"); currentStatus = menuStates.Main; }
public void OnRumMode() { Debug.Log("you clicked the rum one"); currentStatus = menuStates.Spirituose; }
public void OnSodaMode() { emptyGlas.SetActive(false); fullGlas.SetActive(true); currentStatus = menuStates.Return; }
void Start() { currentState = menuStates.actived; }
public void OnSoftdrinksMode() { currentStatus = menuStates.Softdrinks; }
public void OnIceMode() { iceCubes.SetActive(true); currentStatus = menuStates.Return; iceDialogue.SetActive(true); }
public void OnSucreMode() { jigger2.SetActive(true); currentStatus = menuStates.Return; }
public void OnRumMode() { currentStatus = menuStates.Return; counts_Field.SetActive(true); }
public void setMenuState(menuStates s) { State = s; }