// Start is called before the first frame update void Start() { hs = PlayerStats.stats.GetMaxInk(); HSMarker.position = Vector2.right * hs; HSText.text = hs.ToString("0.0"); pencil.SetPosition(1, Vector2.right * hs); for (int i = 0; i < 8; i++) { GameObject g = GameObject.Instantiate(markerPrefab, Vector3.right * i * 5, Quaternion.identity, markerParent); marker m = g.GetComponent <marker>(); m.SetPos(i * 5, i * 5 >= hs); markers.Add(m); } }