コード例 #1
0
    public void startBattle()
    {
        resourceManager       = GetComponent <resourceManager>();
        logManager            = GetComponent <logManager>();
        cameraManager         = GetComponent <cameraManager>();
        mapManager            = GetComponent <mapManager>();
        unitPanelManager      = GetComponent <unitPanelManager>();
        topPanelManager       = GetComponent <topPanelManager>();
        equipmentPanelManager = GetComponent <equipmentPanelManager>();
        mapManager.initialize();
        mapManager.generateMap();
        mapManager.avalibityMapReset(false);
        cameraManager.initilize();
        unitPanelManager.intialize();
        topPanelManager.initialize();
        equipmentPanelManager.initialize();         //temponary location

        allUnits = resourceManager.getActiveRooster();
        allUnits.AddRange(resourceManager.getEnemyRooster());
        foreach (Unit unit in allUnits)
        {
            unit.setPawn(resourceManager.getPawnPrefab());
            unit.setPawnPosition(grid.CellToWorld(new Vector3Int(unit.getPosition()[0], unit.getPosition()[1], 0)));
            unit.rollInitiative();
            mapManager.placeUnit(unit.getPosition());
        }
        mapManager.avalibityMapReset(false);
        unitsToGo = allUnits;
        GameState = gameState.endTurn;
    }
コード例 #2
0
    IEnumerator move(AStar aStar, Vector3Int pos, float time)
    {
        //mapManager.getMap().getTile(activeUnit.getPosition()[0], activeUnit.getPosition()[1]).setIsOccupied(false);
        List <AStarTile> path = aStar.getPath();

        foreach (AStarTile tile in path)
        {
            yield return(new WaitForSeconds(resourceManager.getUnitMovementSpeed()));

            activeUnit.setPosition(tile.X, tile.Y);
            activeUnit.setPawnPosition(grid.CellToWorld(new Vector3Int(activeUnit.getPosition()[0], activeUnit.getPosition()[1], 0)));
        }
        Debug.Log("今");
        activeUnit.setPosition(pos.x, pos.y);
        mapManager.placeUnit(activeUnit.getPosition());
        activeUnit.setPawnPosition(grid.CellToWorld(new Vector3Int(activeUnit.getPosition()[0], activeUnit.getPosition()[1], 0)));
        activeUnit.useAction();
        unitPanelManager.actionRunesUpdate();
        mapManager.avalibityMapReset(false);
        mapManager.placeUnit(activeUnit.getPosition());
        GameState = gameState.idle;
    }