public static void AddVehicleType(FlatBufferBuilder builder, mainServer.schemas.FWaitingRoom.FVehicleType vehicleType) { builder.AddSbyte(0, (sbyte)vehicleType, 0); }
public static Offset <mainServer.schemas.FWaitingRoom.FVehicle> CreateFVehicle(FlatBufferBuilder builder, mainServer.schemas.FWaitingRoom.FVehicleType vehicleType = mainServer.schemas.FWaitingRoom.FVehicleType.Pedestrian, int velocity = 0) { builder.StartTable(2); FVehicle.AddVelocity(builder, velocity); FVehicle.AddVehicleType(builder, vehicleType); return(FVehicle.EndFVehicle(builder)); }