コード例 #1
0
 private void Awake()
 {
     instance = this;
     if (!menu.newGame)
     {
         PlayerState.Load();
         transform.position = new Vector3(PlayerState.x, PlayerState.y + 1, PlayerState.z);
     }
 }
コード例 #2
0
    //private List<T> neededList;
    // Start is called before the first frame update
    void Start()
    {
        // GameObject.Find("startDetector").GetComponent<mainScript>().setAnswer(typed);
        //theAnswers.allUserResponsesList;
        UnityEngine.Debug.Log("This shouldn't run yet");
        neededFunctions = GameObject.Find("startDetector").GetComponent <mainScript>();
        // neededList = GameObject.Find("startDetector").GetComponent<mainScript>().theAnswers.allUsersResponseList;

        for (int i = 0; i < neededFunctions.theAnswers.allUserResponsesList.Count; i++)
        // for (int i = 0; i < GameObject.Find("startDetector").GetComponent<mainScript>().theAnswers.allUserResponsesList.Count; i++)
        {
            int    b    = i + 1;
            string bill = "result" + b.ToString();
            UnityEngine.Debug.Log(bill);
            //GameObject.Find(bill).GetComponent<Image>.sprite = GameObject.Find("startDetector").GetComponent<mainScript>().buttonOptions[neededList[i].getImage()];
            GameObject.Find(bill).GetComponent <Image>().sprite = neededFunctions.buttonOptions[neededFunctions.theAnswers.allUserResponsesList[i].getImage()];
            //GameObject.Find(bill).GetComponent<Image>.sprite = GameObject.Find("startDetector").GetComponent<mainScript>().buttonOptions[GameObject.Find("startDetector").GetComponent<mainScript>().theAnswers.allUsersResponseList[i].getImage()];
        }
    }
コード例 #3
0
 //function to set the initial values of the gem object
 void setGem()
 {
     g        = gem.GetComponent <mainScript>();
     g.isKey  = false;
     g.notSet = true;
     g.placed = false;
     g.pos    = pedestals[activePed2].transform.position;
     g.pos.y  = -1.8f;
     if (!lol)
     {
         g.pos.z = g.pos.z - 2.2f;
     }
     else
     {
         g.pos.z = g.pos.z + 2.2f;
     }
     g.scaleMul = 1;
     g.q        = new mainScript.Quat(1, new Vector3(0, 0, 0));
     emptyHand  = cam.GetComponentInChildren <mainScript>();
 }
コード例 #4
0
ファイル: clickObjectScript.cs プロジェクト: ripecadaver/test
 // Use this for initialization
 void Start()
 {
     ms = Camera.main.GetComponent<mainScript>();
 }
コード例 #5
0
ファイル: movement.cs プロジェクト: elmtimmi/Lukis-Spiel
 // Use this for initialization
 void Start()
 {
     a          = MainCamera.GetComponent <mainScript>();
     maxStrecke = 0;
 }
コード例 #6
0
 // Start is called before the first frame update
 void Start()
 {
     mS         = GameObject.Find("truck").GetComponent <mainScript>();
     eventPopup = GameObject.Find("Canvas/EventPopup");
     eventPopup.SetActive(false);
 }