void Awake() { charactervars = mainchar.GetComponent <mainCharacterVars>(); interact1 = npc1.GetComponent <interact>(); give1 = npc1.GetComponent <npcGiveTask>(); interact2 = npc2.GetComponent <interact>(); give2 = npc2.GetComponent <npcGiveTask>(); interact3 = npc3.GetComponent <interact>(); give3 = npc3.GetComponent <npcGiveTask>(); interact4 = npc4.GetComponent <interact>(); give4 = npc4.GetComponent <npcGiveTask>(); interactWithMarket = market.GetComponent <interactWith>(); interactWithMailman = mailman.GetComponent <interactWith>(); interactWithBank = bank.GetComponent <interactWith>(); interactWithPizza = pizza.GetComponent <interactWith>(); day2timelimitnoti.text = ""; day2notitimer = 8.5f; tutorialtext.text = ""; if (selectedtutorial) { tutorialpos = 0; tutorialbox.SetActive(true); } else { tutorialpos = 25; tutorialbox.SetActive(false); } }
void Start() { mainvars = mainCharacter.GetComponent <mainCharacterVars>(); dictInitialize = mainScriptMan.GetComponent <dictInitialize>(); interact = GetComponent <interact>(); interactWith = GetComponent <interactWith>(); oneperday = dayNight.dayCount; }
// Use this for initialization void Start() { characterVars = maincharacter.GetComponent <mainCharacterVars>(); friend1 = npc1.GetComponent <npcfriendship>(); daycount1 = npc1.GetComponent <npcGiveTask>(); friend2 = npc2.GetComponent <npcfriendship>(); daycount2 = npc2.GetComponent <npcGiveTask>(); friend3 = npc3.GetComponent <npcfriendship>(); daycount3 = npc3.GetComponent <npcGiveTask>(); friend4 = npc4.GetComponent <npcfriendship>(); daycount4 = npc4.GetComponent <npcGiveTask>(); translate = Translator.GetComponent <translator>(); }
void Awake() { dictRef = mainScriptMan.GetComponent <dictInitialize>(); mainCharacterVars = mainCharacter.GetComponent <mainCharacterVars>(); interact = GetComponent <interact>(); npcConversation = GetComponent <npcConversation>(); interactWithMarket = market.GetComponent <interactWith>(); interactWithMailman = mailman.GetComponent <interactWith>(); interactWithBank = bank.GetComponent <interactWith>(); interactWithPizza = pizza.GetComponent <interactWith>(); interactWithMayor = mayor.GetComponent <interactWith>(); interactWithShady = shadyCharacter.GetComponent <interactWith>(); friendship = GetComponent <npcfriendship>(); easyTaskPrompts[0].construct(new List <string> { "bring", " ", "this", " ", "mail", " ", "to", " ", "the", " ", "post office" }, "post office", "mail"); easyTaskPrompts[1].construct(new List <string> { "bring", " ", "this", " ", "money", " ", "to", " ", "the", " ", "bank" }, "bank", "money"); easyTaskPrompts[2].construct(new List <string> { "bring", " ", "this", " ", "document", " ", "to", " ", "the", " ", "town hall" }, "town hall", "document"); easyTaskPrompts[3].construct(new List <string> { "bring", " ", "these", " ", "good", "s", " ", "to", " ", "the", " ", "alley" }, "alley", "good"); //mediTaskPrompts[0].construct(new List<string> { "tell", " ", "me", " ", "where", " ", "you", " ", "are", " ", "from" }, "currentNPC", "whereFrom"); hardTaskPrompts[0].construct(new List <string> { "I", " ", "need", " ", "meat", " ", "from", " ", "the", " ", "market" }, "market", "meat"); hardTaskPrompts[1].construct(new List <string> { "I", " ", "need", " ", "bread", " ", "from", " ", "the", " ", "market" }, "market", "bread"); hardTaskPrompts[2].construct(new List <string> { "I", " ", "need", " ", "grape", "s", " ", "from", " ", "the", " ", "market" }, "market", "grape"); hardTaskPrompts[3].construct(new List <string> { "get", " ", "me", " ", "a", " ", "pizza", " ", "with", " ", "meat" }, "pizza", "meat"); hardTaskPrompts[4].construct(new List <string> { "get", " ", "me", " ", "a", " ", "pizza", " ", "with", " ", "tomato" }, "pizza", "tomato"); hardTaskPrompts[5].construct(new List <string> { "get", " ", "me", " ", "a", " ", "pizza", " ", "with", " ", "olive", "s" }, "pizza", "olive"); //hardTaskPrompts[0].construct(new List<string> { "tell", " ", "him", " ", "to", " ", "come", " ", "over", " ", "here" }, "otherNPC", "come"); taskavailable.SetActive(false); taskwiththisNPC = false; taskinprog.SetActive(false); completed = false; almostdonestar.SetActive(false); }
void Start() { dictInitialize = mainScriptMan.GetComponent <dictInitialize>(); mainCharacterVars = mainCharacter.GetComponent <mainCharacterVars>(); npcConversation = GetComponent <npcConversation>(); interactable = false; taskmode = false; whatYouNeed = ""; selected = ""; meatbutton.SetActive(false); breadbutton.SetActive(false); grapesbutton.SetActive(false); olivebutton.SetActive(false); tomatobutton.SetActive(false); confusedemote.SetActive(false); }
void Awake() { giveTask = GetComponent <npcGiveTask>(); mainCharacterVars = mainCharacter.GetComponent <mainCharacterVars>(); npcFriendship = GetComponent <npcfriendship>(); dictInitialize = mainScriptMan.GetComponent <dictInitialize>(); SpeechBubble.enabled = false; selectTaskEasyButton.active = false; selectTaskHardButton.active = false; defaultTextColor = dialogue.color; dialogue.supportRichText = true; }
// Use this for initialization void Start() { textBox.enabled = false; mainCharVars = mainChar.GetComponent <mainCharacterVars>(); }