public string get_string(string key) { Init(); mTonInjection o = null; if (mFinal.TryGetValue(key, out o)) { return(o.AsString); } return(null); }
public float get_float(string key) { Init(); mTonInjection o = null; if (mFinal.TryGetValue(key, out o)) { return(o.AsFloat); } return(0); }
public bool get_bool(string key) { Init(); mTonInjection o = null; if (mFinal.TryGetValue(key, out o)) { return(o.AsBool); } return(false); }
public int get_int(string key) { Init(); mTonInjection o = null; if (mFinal.TryGetValue(key, out o)) { return(o.AsInt); } return(0); }
public System.Object get_object(string key, string szType) { Init(); mTonInjection o = null; if (mFinal.TryGetValue(key, out o)) { GameObject go = o.AsGameObject; if (null != go) { if (szType.ToLower() == "gameobject") { return(go); } else { return(go.GetComponent(szType)); } } } return(null);; }