public static Equipment defaultHumanEQ(int pClass, mSEX gender) { Equipment equipment = new Equipment(); switch (pClass) { case 0: equipment.weapon = CSV.getItemByName("Wooden Sword"); equipment.chestpiece = CSV.getItemByName("Leather Armor"); equipment.boots = CSV.getItemByName("Leather Boots"); equipment.belt = CSV.getItemByName("Leather Belt"); equipment.gauntlets = CSV.getItemByName("Leather Gloves"); equipment.helmet = CSV.getItemByName("Leather Cap"); equipment.leggings = CSV.getItemByName("Leather Pants"); equipment.offhand = CSV.getItemByName("Wooden Shield"); break; default: break; } /* * @TODO * Write method to generate default items */ return(equipment); }
public void setEnemyGender(mSEX g) { this.pMob.gender = g; }
public Enemy(int id, int hp = 0, int spd = 0, Equipment equipped = default(Equipment), pStat stat = default(pStat), mDOMAIN dom = mDOMAIN.NONE, mCLASS c = default(mCLASS), mSEX g = mSEX.MALE) { this.pMob.enemyId = id; this.pMob.health = hp; this.pMob.speed = spd; this.pMob.items = equipped; this.pMob.stats = stat; this.pMob.domain = dom; this.pMob.eClass = c; this.pMob.gender = g; }