コード例 #1
0
ファイル: MainMenu.cs プロジェクト: yosmo78/FistfulOfSeeds
    public void NewGame()
    {
        player = FindObjectOfType <logan_player_controller>();
        CameraFollow camera = FindObjectOfType <CameraFollow>();

        camera.isFollowing             = true;
        player.rb.bodyType             = RigidbodyType2D.Dynamic;
        GlobalSceneChange.locationFrom = "MainMenu";
        GlobalSceneChange.sceneFrom    = SceneManager.GetActiveScene().name;
        healthUI.SetActive(true);
        SceneManager.LoadScene(sceneToNewGame);
    }
コード例 #2
0
ファイル: leaveFarm.cs プロジェクト: yosmo78/FistfulOfSeeds
    void OnMouseDown()
    {
        FindObjectOfType <CameraFollow>().isFollowing = true;
        logan_player_controller player = FindObjectOfType <logan_player_controller>();

        player.rb.bodyType             = RigidbodyType2D.Dynamic;
        GlobalSceneChange.locationFrom = loadingName;

        //GMScript.write_farm_to_file("farmtmp.txt",GMScript.farm,GMScript.numberOfPlotsWidth,GMScript.numberOfPlotsHeight);
        GMScript.write_farm_to_farm_data(GMScript.farm, GMScript.numberOfPlotsWidth, GMScript.numberOfPlotsHeight);

        GlobalSceneChange.sceneFrom = SceneManager.GetActiveScene().name;
        GMScript.healthUi.SetActive(true);

        SceneManager.LoadScene(sceneTo);
    }
コード例 #3
0
ファイル: PlayerStart.cs プロジェクト: yosmo78/FistfulOfSeeds
    public Vector3 cameraStart; //only used if not following
    // Start is called before the first frame update

    void Start()
    {
        if (GlobalSceneChange.sceneFrom.Equals(sceneFrom) &&
            GlobalSceneChange.locationFrom.Equals(pointNameFrom))
        {
            Debug.Log(GlobalSceneChange.sceneFrom);
            Debug.Log(GlobalSceneChange.locationFrom);
            player = FindObjectOfType <logan_player_controller>();
            Debug.Log(player);
            player.transform.position = transform.position;

            if (!FindObjectOfType <CameraFollow>().isFollowing)
            {
                FindObjectOfType <Camera>().transform.position = cameraStart;
            }
        }
    }