コード例 #1
0
    public void Load(int playerIdentity)
    //Om aan te roepen: SaveLoadController.control.Load();
    {
        if (File.Exists(Application.persistentDataPath + "/" + playerIdentity + ".dat"))
        {
            loadGame        loadGame = new loadGame();
            BinaryFormatter bf       = new BinaryFormatter();
            FileStream      file     = File.Open(Application.persistentDataPath + "/" + playerIdentity + ".dat", FileMode.Open);
            PlayerData      data     = (PlayerData)bf.Deserialize(file);
            file.Close();

            this.playerName     = data.playerName;
            this.playerIdentity = data.playerIdentity;
            loadGame.LoadGame(playerIdentity);
        }
        else
        {
            this.playerName = "";
            Application.LoadLevel("CreatePlayer");
        }
    }
コード例 #2
0
    void OnMouseDown()
    {
        loadGame map = myMainGame.GetComponent <loadGame>();

        map.searchRow(cx, cy);
    }