コード例 #1
0
    /// <summary>
    /// 小结算
    /// </summary>
    /// <param name="msg"></param>
    private void OnSettlement(MessageData msg)
    {
        litSemResponse data = msg.Read <litSemResponse>();

        CardsInfoStruct[] playerCardsDatas = MJGameModel.Inst.allPlayersCardsInfoStruct;
        bool isNoWinner = true;//是否是流局

        for (int i = 0; i < playerCardsDatas.Length; i++)
        {
            if (playerCardsDatas[i] != null && playerCardsDatas[i].huList != null && playerCardsDatas[i].huList.Count > 0)
            {
                isNoWinner = false;
                break;
            }
        }
        if (isNoWinner) //流局
        {
            mGameUI.ServerNoWinner();
        }
        #region 小结算数据处理
        MJGameSettlementInfo mSettlData = new MJGameSettlementInfo();
        MJGameModel.Inst.mLitSem   = data;
        mSettlData.isEnd           = true;
        mSettlData.isHu            = !isNoWinner;
        mSettlData.settleContainer = new List <MJGameSettlementPlayerInfo>();
        for (int i = 0; i < data.litSemList.Count; i++)
        {
            MJGameSettlementPlayerInfo oneSettlementPlayerInfo = new MJGameSettlementPlayerInfo();
            int seatID = data.litSemList[i].seatId;
            PlayerInfoStruct onePData = MJGameModel.Inst.mRoomPlayers[seatID];              //玩家信息
            CardsInfoStruct  cdata    = MJGameModel.Inst.allPlayersCardsInfoStruct[seatID]; //牌信息
            oneSettlementPlayerInfo.seatId   = seatID;
            oneSettlementPlayerInfo.userId   = onePData.uId;
            oneSettlementPlayerInfo.nickName = onePData.nickName;
            oneSettlementPlayerInfo.score    = data.litSemList[i].currScore;
            oneSettlementPlayerInfo.headUrl  = onePData.headUrl;
            oneSettlementPlayerInfo.shoupai  = data.litSemList[i].handList;
            oneSettlementPlayerInfo.peng     = cdata.pengList;
            oneSettlementPlayerInfo.gang     = cdata.gangList;
            oneSettlementPlayerInfo.huPai    = cdata.huList;
            oneSettlementPlayerInfo.huOrder  = data.litSemList[i].huOrder;
            oneSettlementPlayerInfo.huDes    = data.litSemList[i].huIntro;
            mSettlData.settleContainer.Add(oneSettlementPlayerInfo);
        }
        #endregion

        MJGameModel.Inst.mSettlData = mSettlData;
        MJGameModel.Inst.mState     = eMJRoomStatus.GAMEOVER;
        MJGameModel.Inst.mStartGameData.roomInfo.roomState = eRoomState.GAMEOVER;//改变房间状态
        SetTimeout.add(1, ChangHandsCardsShow);

        SetTimeout.add(5, ShowSmallSettle);

        //清理离开游戏的玩家
        if (mGameUI != null)
        {
            mGameUI.SetAllPlayerOutLine();
        }
    }
コード例 #2
0
    /// <summary>
    /// 小结算
    /// </summary>
    /// <param name="msg"></param>
    public void OnSettlement()
    {
        if (mModel.CurRecordDetailData == null)
        {
            return;
        }
        litSemResponse data = mModel.CurRecordDetailData.semData;

        if (data == null)
        {
            return;
        }
        CardsInfoStruct[] playerCardsDatas = MJGameModel.Inst.allPlayersCardsInfoStruct;
        bool isNoWinner = true;//是否是流局

        for (int i = 0; i < playerCardsDatas.Length; i++)
        {
            if (playerCardsDatas[i] != null && playerCardsDatas[i].huList != null && playerCardsDatas[i].huList.Count > 0)
            {
                isNoWinner = false;
                break;
            }
        }
        if (isNoWinner) //流局
        {
            mGameUI.ServerNoWinner();
        }
        #region 小结算数据处理
        MJGameSettlementInfo mSettlData = new MJGameSettlementInfo();

        mSettlData.isEnd           = true;
        mSettlData.isHu            = !isNoWinner;
        mSettlData.settleContainer = new List <MJGameSettlementPlayerInfo>();
        for (int i = 0; i < data.litSemList.Count; i++)
        {
            MJGameSettlementPlayerInfo oneSettlementPlayerInfo = new MJGameSettlementPlayerInfo();
            int seatID = data.litSemList[i].seatId;
            PlayerInfoStruct onePData = MJGameModel.Inst.mRoomPlayers[seatID];              //玩家信息
            CardsInfoStruct  cdata    = MJGameModel.Inst.allPlayersCardsInfoStruct[seatID]; //牌信息
            oneSettlementPlayerInfo.seatId   = seatID;
            oneSettlementPlayerInfo.userId   = onePData.uId;
            oneSettlementPlayerInfo.nickName = onePData.nickName;
            oneSettlementPlayerInfo.score    = data.litSemList[i].currScore;
            oneSettlementPlayerInfo.headUrl  = onePData.headUrl;
            oneSettlementPlayerInfo.shoupai  = data.litSemList[i].handList;
            oneSettlementPlayerInfo.peng     = cdata.pengList;
            oneSettlementPlayerInfo.gang     = cdata.gangList;
            oneSettlementPlayerInfo.huPai    = cdata.huList;
            oneSettlementPlayerInfo.huDes    = data.litSemList[i].huIntro;
            mSettlData.settleContainer.Add(oneSettlementPlayerInfo);
        }
        #endregion

        MJGameModel.Inst.mSettlData = mSettlData;
        mGameUI.GetChaJiaoData(data.flowSemList);
    }