protected override void AddedToScene() { base.AddedToScene(); _screenSize = Window.WindowSizeInPixels; _dash = 10; _dashSpace = 10; _lineType = lineTypes.LINE_NONE; _energyLineX = _screenSize.Width * 0.96f; _energyHeight = _screenSize.Height * 0.8f; //glLineWidth(8.0 * CC_CONTENT_SCALE_FACTOR()); reset(); }