public virtual void PowerUp() { if (tag == "levelGem" || tag == "DarkLevelGem") { levelman.gemActivated(); } if (success_sound) { success_sound.Play(); } GemLight.color = selected_light; //StartCoroutine(Fade(GemLight, (GemLight.intensity * 1.25f))); if (gem_area_sound) { gem_area_sound.Stop(); } }
private void PowerUp() { Debug.Log(this.tag); if (tag == "levelGem") { levelman.gemActivated(); } if (success_sound) { success_sound.Play(); } GemLight.color = selected_light; StartCoroutine(Fade(GemLight, (GemLight.intensity * 0.75f))); ActAccordingToColor(); if (gem_area_sound) { gem_area_sound.Stop(); } }