public void OnPress() { GameObject x; editorControls = GameObject.Find("levelEditorControls").GetComponent <levelEditorUIControls> (); if (editorControls.selectedObject.GetComponent <Bot_editor> () != null) { x = Instantiate(waypointObject, editorControls.selectedObject.transform.position, Quaternion.identity) as GameObject; editorControls.selectedObject.GetComponent <Bot_editor>().waypointObjects.Add(x); editorControls.selectedObject.GetComponent <Bot_editor> ().UpdatePath(); } }
void Awake() { uicontrols = GameObject.Find("levelEditorControls").GetComponent <levelEditorUIControls> (); rb = GetComponent <Rigidbody>(); rb.velocity = Vector3.zero; }