public void SaveListsForSecondSaveLocation() { if (listOfSmallLightObjects_SecondSaveLocation != null) { return; } setSmallLightObjectList(); setBigLightObjectList(); setSinisterOneObjectList(); setPlattformObjectList(); listOfSmallLightObjects_SecondSaveLocation = getSmallLightObjectList(); listOfBigLightObjects_SecondSaveLocation = getBigLightObjectList(); listOfSinisterObjects_SecondSaveLocation = getSinisterObjectList(); listOfPlattformObjects_SecondSaveLocation = getPlattformObjectList(); GameObject player = GameObject.Find("Player"); PlayerLevelController plcScript = player.GetComponent <PlayerLevelController>(); secondSavedLevelData = new levelData(); secondSavedLevelData.score = plcScript.getCurrentScore(); secondSavedLevelData.timer = plcScript.getCurrentLevelTimer(); secondSavedLevelData.smalLightCounter = plcScript.returnNumberOfCollectedSmallLights(); secondSavedLevelData.bigLightCounter = plcScript.returnNumberOfCollectedBigLights(); }
public override bool Load() { level targetData = target as level; var client = new DatabaseClient("", ""); string error = string.Empty; var db = client.GetDatabase(targetData.SheetName, ref error); var table = db.GetTable <levelData>(targetData.WorksheetName) ?? db.CreateTable <levelData>(targetData.WorksheetName); List <levelData> myDataList = new List <levelData>(); var all = table.FindAll(); foreach (var elem in all) { levelData data = new levelData(); data = Cloner.DeepCopy <levelData>(elem.Element); myDataList.Add(data); } targetData.dataArray = myDataList.ToArray(); EditorUtility.SetDirty(targetData); AssetDatabase.SaveAssets(); return(true); }
public void LoadLevelData(string fileName) { data.tiles.Clear(); data.path.Clear(); data.spawns.Clear(); string path = Application.dataPath + "/Resources/Levels/" + fileName; using (StreamReader streamReader = File.OpenText(path)) { string jsonString = streamReader.ReadLine(); data = JsonUtility.FromJson <levelData>(jsonString); string spawnString; spawnData newSpawn; for (int i = 0; i < data.spawnsCount; i++) { spawnString = streamReader.ReadLine(); newSpawn = new spawnData(); newSpawn = JsonUtility.FromJson <spawnData>(spawnString); data.spawns.Add(newSpawn); } } Debug.Log("Load level: '" + data.levelName + "' [" + data.width + "," + data.height + "]"); //data.spawns.Clear(); GenerateSpawns( 30 ); //SaveLevelData( fileName ); }
public void buildLevel(levelData myData, levelData smallRooms) { int i, f, g; int boxWidth = 3; int roomWidth = 8; bool place = false; /*myGrid.setRegion(1, 1, 1, boxWidth * roomWidth, boxWidth * roomWidth, boxWidth * roomWidth, 1); * for (i = 0; i < roomWidth; i++) * { * for (f = 0; f < roomWidth; f++) * { * for (g = 0; g < roomWidth; g++) * { * if (i!=0 && i!=roomWidth-1 && f!=0 && f!=roomWidth-1 && g!=0 && g != roomWidth-1) * { * //if (!(i % 2 == 0) || !(f % 2 == 0)) * place = i%2==0; * if (f % 2 == 0) { place = !place; } * if (g % 2 == 0 && g % 4 == 2) { place = !place; } * if (place) * { * myGrid.setRegion(1 + i * boxWidth, 1 + f * boxWidth, 1 + g * boxWidth, boxWidth, boxWidth, boxWidth, 0); * } * } * } * } * }/**/ /*myGrid.setRegion(1, 1, 1, 15, 15, 15, 1); * * myGrid.setRegion(6, 6, 6, 3, 3, 3, 0); * * myGrid.setRegion(3, 3, 3, 3, 3, 3, 0); * myGrid.setRegion(3, 9, 3, 3, 3, 3, 0); * myGrid.setRegion(9, 3, 3, 3, 3, 3, 0); * myGrid.setRegion(9, 9, 3, 3, 3, 3, 0); * * myGrid.setRegion(3, 3, 9, 3, 3, 3, 0); * myGrid.setRegion(3, 9, 9, 3, 3, 3, 0); * myGrid.setRegion(9, 3, 9, 3, 3, 3, 0); * myGrid.setRegion(9, 9, 9, 3, 3, 3, 0);/**/ for (i = 0; i < myData.minRooms; i++) { placeRoom(myData); } //isConnected(); //while (isConnected() == false) { placeRoom(myData); } while (isConnected() == false) { connectorList.Add(placeRoom(smallRooms)); } //conway(); roomCull(1.0f);/**/
public void Win() { //Code for win float duration_of_level = Time.time - starttime; string save = ""; levelData level = new levelData(SceneManager.GetActiveScene().name); save += (level.BestTime > duration_of_level || level.BestTime == 0.0f) ? duration_of_level.ToString() : level.BestTime.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name, save); Debug.Log("Finished with time" + save); ToLevelSelect(); }
void Start() { //boxGen(); VoxelMap myMap = new VoxelMap(iArenaWidth, cube); levelData myLevel = new levelData(iArenaWidth, minRooms, minWidth, maxWidth); levelData smallRooms = new levelData(iArenaWidth, 0, 4, 8); myMap.buildLevel(myLevel, smallRooms); myMap.cullHidden(); myMap.instantiate(); player = Instantiate(player); player.transform.position = myMap.startPosition(); //turret.transform.position = myMap.startPosition(); }
// Use this for initializatio void Start() { player = transform.FindChild("player").gameObject; levelManager = GameObject.Find("GameScript").GetComponent <levelData>(); vertexLocation = new Vector3[5]; vertexLocation[0] = transform.FindChild("Lv1").position; vertexLocation[1] = transform.FindChild("Lv2").position; vertexLocation[2] = transform.FindChild("Lv3").position; vertexLocation[3] = transform.FindChild("Lv4").position; vertexLocation[4] = transform.FindChild("Lv5").position; player.transform.position = vertexLocation[LevelData.playerPosition]; target = LevelData.playerPosition; updateProgression(LevelData.progression); }
private void Start() { Sprite[] thumbnails = Resources.LoadAll <Sprite>("Levels"); foreach (Sprite thumbnail in thumbnails) { GameObject container = Instantiate(levelbutton) as GameObject; container.transform.SetParent(levelbuttonContainer.transform, false); container.transform.GetChild(0).GetComponent <Image>().sprite = thumbnail; container.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = thumbnail.name; levelData level = new levelData(thumbnail.name); container.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = level.BestTime.ToString("f"); //Gets Best Time panel text component string Scenename = thumbnail.name; container.GetComponent <Button>().onClick.AddListener(() => LoadLevel(Scenename)); } }
public void StartLevel(int levelId) { ActiveLevelId = levelId; _activeLevel = _levelDatas[levelId]; SceneManager.LoadScene(_activeLevel.sceneName); }