void Awake() { levelScript = Camera.main.GetComponent <levelBehaviour>(); gameUIScript = Camera.main.GetComponent <gameUIBehaviour>(); aiScript = Camera.main.GetComponent <aiBehaviour>(); matchesCount = UnityEngine.Random.Range(MIN_MATCHES_SPAWN, MAX_MATCHES_SPAWN + 1); matchesSelected = 0; matchesTakenLastMove = 2; isPlayerMove = true; }
void Awake() { isUsingTreeMethod = false; levelScript = Camera.main.GetComponent <levelBehaviour>(); gameUIScript = Camera.main.GetComponent <gameUIBehaviour>(); }