public Player(string token, string name, level.Level level, string address = "0.0.0.0") { Token = token; Name = name; Connection = new Session(address); CurrentChat = new Chat(); Inventory = new inventory.Inventory(128, Name); if (Server.Properties.GetProperty("inventory-kit") == Config.SWITCH_ON) { Inventory.SetDevelopmentKit(); } if (!Action(PlayerActionEvent.Actions.Born)) { Close(); } CurrentChat.SendMessage(Strings.From("player.joinmsg") + Server.GetFullAddress()); Level = level; }
public LevelLoadedEvent(level.Level level) { LoadedLevel = level; }