コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     lemming   = GetComponent <lemming_behavior>();
     rigidBody = GetComponent <Rigidbody>();
 }
コード例 #2
0
    public virtual void GiveOne(lemming_behavior current_lemming)
    {
        GameObject stuff = Instantiate(BoxOf) as GameObject;

        current_lemming.give_object(stuff.GetComponent <LemmingObject>());
    }