result = new Vector3(leftVector.y * rightVector.z - leftVector.z * rightVector.y, leftVector.z * rightVector.x - leftVector.x * rightVector.z, leftVector.x * rightVector.y - leftVector.y * rightVector.x);
return(new Vector3(leftVector.y * rightVector.z - leftVector.z * rightVector.y, leftVector.z * rightVector.x - leftVector.x * rightVector.z, leftVector.x * rightVector.y - leftVector.y * rightVector.x));