void Start() { levels = gameObject.GetComponent<_LEVELS>(); laser = gameObject.GetComponent<laser_script>(); particlesys = gameObject.GetComponent<particle_script>(); }
void Start() { body = transform; head = transform.FindChild("head"); left_leg = transform.FindChild("left_leg_parent"); right_leg = transform.FindChild("right_leg_parent"); left_gun = transform.FindChild("gun_l"); right_gun = transform.FindChild("gun_r"); previous_position = transform.position; current_speed = 0.0f; current_direction = 0.0f; running = false; timer = 0.0f; shoot_timer = 0.0f; laser = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<laser_script>(); }