コード例 #1
0
ファイル: ItemMethod.cs プロジェクト: update88/mtb
        void GenerateLegacyItems(item_template item)
        {
            item_legacy_data d = new item_legacy_data();
            d.Prototype = item.entry;
            d.Comment = item.name;

            item_template n1 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n1, EntityState.Added);
            n1.entry = WorldWorker.GenerateNextItemEntry();
            n1.Flags |= 8;
            d.Rank1 = n1.entry;
            item_upgrade_data u1 = GetUpgradeData(item, item.entry, n1.entry, 1);
            WorldWorker.SaveItemTemplate(n1);
            WorldWorker.SaveItemUpgradeData(u1);

            item_template n2 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n2, EntityState.Added);
            n2.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n2, Math.Pow(1.15, 1));
            d.Rank2 = n2.entry;
            item_upgrade_data u2 = GetUpgradeData(item, n1.entry, n2.entry, 2);
            WorldWorker.SaveItemTemplate(n2);
            WorldWorker.SaveItemUpgradeData(u2);

            item_template n3 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n3, EntityState.Added);
            n3.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n3, Math.Pow(1.15, 2));
            d.Rank3 = n3.entry;
            item_upgrade_data u3 = GetUpgradeData(item, n2.entry, n3.entry, 3);
            WorldWorker.SaveItemTemplate(n3);
            WorldWorker.SaveItemUpgradeData(u3);

            item_template n4 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n4, EntityState.Added);
            n4.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n4, Math.Pow(1.15, 3));
            d.Rank4 = n4.entry;
            item_upgrade_data u4 = GetUpgradeData(item, n3.entry, n4.entry, 4);
            WorldWorker.SaveItemTemplate(n4);
            WorldWorker.SaveItemUpgradeData(u4);

            item_template n5 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n5, EntityState.Added);
            n5.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n5, Math.Pow(1.15, 4));
            d.Rank5 = n5.entry;
            item_upgrade_data u5 = GetUpgradeData(item, n4.entry, n5.entry, 5);
            WorldWorker.SaveItemTemplate(n5);
            WorldWorker.SaveItemUpgradeData(u5);

            item_template n6 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n6, EntityState.Added);
            n6.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n6, Math.Pow(1.15, 5));
            d.Rank6 = n6.entry;
            item_upgrade_data u6 = GetUpgradeData(item, n5.entry, n6.entry, 6);
            WorldWorker.SaveItemTemplate(n6);
            WorldWorker.SaveItemUpgradeData(u6);

            item_template n7 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n7, EntityState.Added);
            n7.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n7, Math.Pow(1.15, 6));
            d.Rank7 = n7.entry;
            item_upgrade_data u7 = GetUpgradeData(item, n6.entry, n7.entry, 7);
            WorldWorker.SaveItemTemplate(n7);
            WorldWorker.SaveItemUpgradeData(u7);

            item_template n8 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n8, EntityState.Added);
            n8.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n8, Math.Pow(1.15, 7));
            d.Rank8 = n8.entry;
            item_upgrade_data u8 = GetUpgradeData(item, n7.entry, n8.entry, 8);
            WorldWorker.SaveItemTemplate(n8);
            WorldWorker.SaveItemUpgradeData(u8);

            item_template n9 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n9, EntityState.Added);
            n9.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n9, Math.Pow(1.15, 8));
            d.Rank9 = n9.entry;
            item_upgrade_data u9 = GetUpgradeData(item, n8.entry, n9.entry, 9);
            WorldWorker.SaveItemTemplate(n9);
            WorldWorker.SaveItemUpgradeData(u9);

            item_template n10 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n10, EntityState.Added);
            n10.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n10, Math.Pow(1.15, 9));
            d.Rank10 = n10.entry;
            item_upgrade_data u10 = GetUpgradeData(item, n9.entry, n10.entry, 10);
            WorldWorker.SaveItemTemplate(n10);
            WorldWorker.SaveItemUpgradeData(u10);

            item_template n11 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n11, EntityState.Added);
            n11.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n11, Math.Pow(1.15, 10));
            d.Rank11 = n11.entry;
            item_upgrade_data u11 = GetUpgradeData(item, n10.entry, n11.entry, 11);
            WorldWorker.SaveItemTemplate(n11);
            WorldWorker.SaveItemUpgradeData(u11);

            item_template n12 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n12, EntityState.Added);
            n12.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n12, Math.Pow(1.15, 11));
            d.Rank12 = n12.entry;
            item_upgrade_data u12 = GetUpgradeData(item, n11.entry, n12.entry, 12);
            WorldWorker.SaveItemTemplate(n12);
            WorldWorker.SaveItemUpgradeData(u12);

            item_template n13 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n13, EntityState.Added);
            n13.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n13, Math.Pow(1.15, 12));
            d.Rank13 = n13.entry;
            item_upgrade_data u13 = GetUpgradeData(item, n12.entry, n13.entry, 13);
            WorldWorker.SaveItemTemplate(n13);
            WorldWorker.SaveItemUpgradeData(u13);

            item_template n14 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n14, EntityState.Added);
            n14.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n14, Math.Pow(1.15, 13));
            d.Rank14 = n14.entry;
            item_upgrade_data u14 = GetUpgradeData(item, n13.entry, n14.entry, 14);
            WorldWorker.SaveItemTemplate(n14);
            WorldWorker.SaveItemUpgradeData(u14);

            item_template n15 = WorldWorker.GetItemTemplate(item.entry);
            WorldWorker.SetEntityState(n15, EntityState.Added);
            n15.entry = WorldWorker.GenerateNextItemEntry();
            ModItemWithFactor(n15, Math.Pow(1.15, 14));
            d.Rank15 = n15.entry;
            item_upgrade_data u15 = GetUpgradeData(item, n14.entry, n15.entry, 15);
            WorldWorker.SaveItemTemplate(n15);
            WorldWorker.SaveItemUpgradeData(u15);

            WorldWorker.SaveItemLegacyData(d);
        }
コード例 #2
0
ファイル: WorldWorker.cs プロジェクト: update88/mtb
 public static void SaveItemLegacyData(item_legacy_data data)
 {
     DB.LEGACY.item_legacy_data.Add(data);
     DB.LEGACY.SaveChanges();
     DB.Refresh();
 }