// Start is called before the first frame update void Start() { this.GameOverCanvas.SetActive(false); this.bottomShelfItems = new Dictionary <string, bool>(); this.IS = GameObject.FindGameObjectWithTag("itemHandler").GetComponent <itemSpawner>(); this.completedSimulationOnce = false; this.endGamePrompt = false; this.currentNumberOfItemsPlaced = 0; }
// Use this for initialization void Start() { spawner = GameObject.FindGameObjectWithTag("ItemSpawner").GetComponent <itemSpawner> (); }