public void showContainerItems(MurderMystery.ContainerScript container) { facing = container.gameObject; state = inventoryState.container; List<GameObject> containerItems = container.items; items.Clear(); foreach (GameObject item in containerItems) { items.Add(item); } displayItems(); }
private void setStateNone() { facing = null; state = inventoryState.none; deSelect(); selected = 0; images.Clear(); items.Clear(); clearPanel(); }
private void OpenInventory() { state = inventoryState.playerInventory; items.Clear(); foreach (GameObject item in playerInventory) { items.Add(item); } displayItems(); }