//Constructor private Managers() { if (m_managers == null) { m_managers = GameObject.FindGameObjectWithTag("Managers"); if (m_managers == null) { //Create the gameObject m_managers = GameObject.Instantiate(Resources.Load("Prefabs/GamePrefabs/Managers")) as GameObject; m_managers.name = "Managers"; //If the managers is not created, then ERROR Assert.assert(m_managers != null, "Error creating the Managers"); } m_GameMgr = m_managers.GetSafeComponent<gameMgr>(); m_InputMgr = m_managers.GetSafeComponent<inputMgr>(); m_SpawnerMgr = m_managers.GetSafeComponent<spawnerMgr>(); m_GameStateMgr = m_managers.GetSafeComponent<gameStateMgr>(); m_StorageMgr = m_managers.GetSafeComponent<storageMgr>(); m_SceneMgr = m_managers.GetSafeComponent<sceneMgr>(); m_TimeMgr = m_managers.GetSafeComponent<timeManager>(); //This object is not destroyed between scenes GameObject.DontDestroyOnLoad(m_managers); } }
void Start() { resumeText = resumeText.GetComponent<Button>(); settingsText = settingsText.GetComponent<Button>(); restartText = restartText.GetComponent<Button>(); exitText = exitText.GetComponent<Button>(); GameObject iM = GameObject.Find("Managers"); isPaused = iM.GetComponent<inputMgr>(); }