public void AssignTexture(hwi.TextureType type, Texture2D tex) { if (tex == null) { hwi.hwInstanceSetTexture(m_hinstance, type, IntPtr.Zero); return; } hwi.hwInstanceSetTexture(m_hinstance, type, tex.GetNativeTexturePtr()); }
public void AssignTextureToDevice(hwi.TextureType type) { hwi.hwInstanceSetTextureIntoDevice(m_hinstance, type); }
public void AssignTexture(hwi.TextureType type, Texture2D tex) { hwi.hwInstanceSetTexture(m_hinstance, type, tex.GetNativeTexturePtr()); }