コード例 #1
0
ファイル: htArcDraw.cs プロジェクト: hasepon/htAudioDLL
    private static void DrawPointGizmos(htArcInfo i_object, GizmoType i_gizmoType)
    {
        if (i_object.Length <= 0.0f)
        {
            return;
        }

        Transform  transform = i_object.transform;
        Vector3    pos       = transform.position + Vector3.up * 0.01f; // 0.01fは地面と高さだと見づらいので調整用。
        Quaternion rot       = transform.rotation;
        Vector3    scale     = Vector3.one * i_object.Length;

        // InnerAngle
        if (i_object.InnerAngle > 0.0f)
        {
            Gizmos.color = INNER_MESH_COLOR;
            Mesh fanMesh = CreateFanMesh(i_object.InnerAngle, TRIANGLE_COUNT);

            Gizmos.DrawMesh(fanMesh, pos, rot * Quaternion.AngleAxis(90.0f, Vector3.forward), scale);
            Gizmos.DrawMesh(fanMesh, pos, rot * Quaternion.AngleAxis(270.0f, Vector3.forward), scale);
        }

        if (i_object.InnerAngle > 0.0f)
        {
            Gizmos.color = INNER_MESH_COLOR;
            Mesh fanMesh = CreateFanMesh(i_object.InnerAngle, TRIANGLE_COUNT);

            Gizmos.DrawMesh(fanMesh, pos, rot, scale);
            Gizmos.DrawMesh(fanMesh, pos, rot * Quaternion.AngleAxis(180.0f, Vector3.forward), scale);
        }


        // OuterAngle
        if (i_object.OuterAngle > 0.0f)
        {
            Gizmos.color = OUTER_MESH_COLOR;
            Mesh fanMesh = CreateFanMesh(i_object.OuterAngle, TRIANGLE_COUNT);

            Gizmos.DrawMesh(fanMesh, pos, rot * Quaternion.AngleAxis(90.0f, Vector3.forward), scale);
            Gizmos.DrawMesh(fanMesh, pos, rot * Quaternion.AngleAxis(270.0f, Vector3.forward), scale);
        }

        if (i_object.OuterAngle > 0.0f)
        {
            Gizmos.color = OUTER_MESH_COLOR;
            Mesh fanMesh = CreateFanMesh(i_object.OuterAngle, TRIANGLE_COUNT);

            Gizmos.DrawMesh(fanMesh, pos, rot, scale);
            Gizmos.DrawMesh(fanMesh, pos, rot * Quaternion.AngleAxis(180.0f, Vector3.forward), scale);
        }
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        SpeakerPtr = htaSpeakerCreateName(path, testname);

        bool clear = Formatflag(SpeakerPtr);

        Debug.Log(clear);

        Play(SpeakerPtr);

        arcinfo = gameObject.AddComponent <htArcInfo>();

        arcinfo.Length = 3;
    }