コード例 #1
0
 public override void OnEditorGui()
 {
     if (gui.Button("Die"))
     {
         _PlayerOwn.networkView.RPC("Die", RPCMode.All);
     }
     if (gui.Button("WakeUp"))
     {
         _PlayerOwn.networkView.RPC("WakeUp", RPCMode.All);
     }
     CantDie       = GUI.Toggle("CantDie", CantDie);
     hostDebug     = (hostDebug)GUI.EnumPopup(hostDebug);
     enableZombies = GUI.Toggle("zombies", enableZombies);
     if (gui.Button("CreateZombie"))
     {
         InstZombie();
     }
     //enableAutoStart = gui.Toggle("autostart", enableAutoStart);
     base.OnEditorGui();
 }
コード例 #2
0
ファイル: Game.cs プロジェクト: ConnectDeveloper01/dorumon
 public override void OnEditorGui()
 {
     if (gui.Button("Die"))
         _PlayerOwn.networkView.RPC("Die", RPCMode.All);
     if (gui.Button("WakeUp"))
         _PlayerOwn.networkView.RPC("WakeUp", RPCMode.All);
     CantDie = GUI.Toggle("CantDie", CantDie);
     hostDebug = (hostDebug)GUI.EnumPopup(hostDebug);
     enableZombies = GUI.Toggle("zombies", enableZombies);
     if (gui.Button("CreateZombie"))
         InstZombie();
     //enableAutoStart = gui.Toggle("autostart", enableAutoStart);
     base.OnEditorGui();
 }