//private bool isFaceRight = 0; void Start() { player = GameObject.FindGameObjectWithTag("Player"); scriptPlayer = player.GetComponent <Entity>(); this.GetComponent <Entity>().changeMana(1000); h = new heal(SkillType.TargetedAlly, 1, 10, 10); }
public void set(heal objectToSet) { id = objectToSet.id; nameItem = objectToSet.nameItem; sprite = objectToSet.sprite; type = objectToSet.type; uses = objectToSet.uses; maxUses = objectToSet.maxUses; gainHeal = objectToSet.gainHeal; gainStamina = objectToSet.gainStamina; }